What this is
The snake never stops moving. Eating makes it one cell longer and slightly faster. Touch a wall or your own body and it is over.
Your score is how many you ate. The starting length of three does not count.
Controls
| Touch | Swipe across the board in the direction you want |
| Keyboard | Arrow keys or W A S D |
Reversing is ignored. Pressing left while moving right does nothing. Applying it would bite your own neck instantly, and that is a slip of the finger, not a decision.
For the same reason, direction changes once per step. Hitting up then left very quickly could otherwise apply both and turn you downward, which is never what you meant.
Walls are solid. Wrapping around to the other side would make the board far easier and turn the score into a test of patience rather than skill.
Strategy
Hug the walls
The reliable basic pattern is to circle the outside of the board. Cutting through the middle splits the space with your own body and removes routes you will need later. Fill the outside and keep the interior open.
Do not beeline for food
Taking the shortest path means you have no control over where your head ends up afterwards. Plan the way out before you go in — especially when the food sits in a corner. Check that you can leave before you enter.
Sweep in rows
Once you are long, open space disappears. Then it is safest to sweep column by column: down one, across, up the next. Your body never blocks your own path that way.
You can chase your tail
If the very next cell is the tail tip, entering it is safe — that cell empties as you move into it. Knowing this buys you one extra square in tight spots. Careful right after eating, though: then the tail stays.
Account for the speed
Each bite shortens the interval by 5ms, so by twenty you are noticeably faster than at the start. Late in a run, decide two or three cells ahead rather than reacting to what you see.
Daily challenge
A new board opens every midnight (KST), and that day even the order the food appears in is the same for everyone — where the first one lands, where the second lands, all fixed by the seed. The contest is about routing, not luck.